using System.Collections.Generic;

namespace GameKit.Utilities
{
    public static class DictionaryFN
    {

        /// <summary>
        /// Uses a hacky way to TryGetValue on a dictionary when using IL2CPP and on mobile.
        /// This is to support older devices that don't properly handle IL2CPP builds.
        /// </summary>
        public static bool TryGetValueIL2CPP<TKey, TValue>(this IDictionary<TKey, TValue> dict, TKey key, out TValue value)
        {
#if ENABLE_IL2CPP && UNITY_IOS || UNITY_ANDROID
            if (dict.ContainsKey(key))
            {
                value = dict[key];
                return true;
            }
            else
            {
                value = default;
                return false;
            }
#else
            return dict.TryGetValue(key, out value);
#endif
        }


    }

}