Add StickGame Assets
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After updating a custom Cecil to fix conflict with Unity.Burst in 2021 perform the following:
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- Open cecil in it's own project; eg: do not place directly in FN.
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- Rename namespace.Mono to namespace.MonoFN.
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- Current project rename strings, "Mono to "MonoFN
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- Replace current project #if INSIDE_ROCKS to #if UNITY_EDITOR
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- Comment out `[assembly: AssemblyTitle ("MonoFN.Cecil.Rocks")]` within rocks\Mono.Cecil.Rocks\AssemblyInfo.cs.
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- Delete obj/bin/tests folders.
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- Copy into FN project.
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