Add StickGame Assets
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using MonoFN.Cecil;
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using System.Linq;
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namespace FishNet.CodeGenerating.Helping.Extension
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{
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internal static class CustomAttributeExtensions
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{
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/// <summary>
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/// Finds a field within an attribute.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="customAttr"></param>
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/// <param name="field"></param>
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/// <param name="defaultValue"></param>
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/// <returns></returns>
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internal static T GetField<T>(this CustomAttribute customAttr, string field, T defaultValue)
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{
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foreach (CustomAttributeNamedArgument customField in customAttr.Fields)
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{
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if (customField.Name == field)
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{
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return (T)customField.Argument.Value;
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}
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}
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return defaultValue;
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}
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/// <summary>
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/// Returns if any of the attributes match IAtrribute.
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/// </summary>
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/// <typeparam name="TAttribute"></typeparam>
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/// <param name="attributeProvider"></param>
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/// <returns></returns>
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internal static bool HasCustomAttribute<TAttribute>(this ICustomAttributeProvider attributeProvider)
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{
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return attributeProvider.CustomAttributes.Any(attr => attr.AttributeType.Is<TAttribute>());
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}
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/// <summary>
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/// Returns if ca is of type target.
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/// </summary>
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/// <param name="ca"></param>
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/// <param name="targetFullName"></param>
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/// <returns></returns>
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internal static bool Is(this CustomAttribute ca, string targetFullName)
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{
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return ca.AttributeType.FullName == targetFullName;
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}
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}
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}
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