Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
using MonoFN.Cecil;
using MonoFN.Cecil.Cil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Unity.CompilationPipeline.Common.Diagnostics;
namespace FishNet.CodeGenerating.Helping
{
internal static class Diagnostics
{
internal static void AddError(this List<DiagnosticMessage> diagnostics, string message)
{
diagnostics.AddMessage(DiagnosticType.Error, (SequencePoint)null, message);
}
internal static void AddWarning(this List<DiagnosticMessage> diagnostics, string message)
{
diagnostics.AddMessage(DiagnosticType.Warning, (SequencePoint)null, message);
}
internal static void AddError(this List<DiagnosticMessage> diagnostics, MethodDefinition methodDef, string message)
{
diagnostics.AddMessage(DiagnosticType.Error, methodDef.DebugInformation.SequencePoints.FirstOrDefault(), message);
}
internal static void AddMessage(this List<DiagnosticMessage> diagnostics, DiagnosticType diagnosticType, SequencePoint sequencePoint, string message)
{
diagnostics.Add(new DiagnosticMessage
{
DiagnosticType = diagnosticType,
File = sequencePoint?.Document.Url.Replace($"{Environment.CurrentDirectory}{Path.DirectorySeparatorChar}", ""),
Line = sequencePoint?.StartLine ?? 0,
Column = sequencePoint?.StartColumn ?? 0,
MessageData = $" - {message}"
});
}
}
}