Add StickGame Assets
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@@ -0,0 +1,41 @@
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using MonoFN.Cecil;
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using MonoFN.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Unity.CompilationPipeline.Common.Diagnostics;
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namespace FishNet.CodeGenerating.Helping
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{
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internal static class Diagnostics
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{
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internal static void AddError(this List<DiagnosticMessage> diagnostics, string message)
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{
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diagnostics.AddMessage(DiagnosticType.Error, (SequencePoint)null, message);
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}
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internal static void AddWarning(this List<DiagnosticMessage> diagnostics, string message)
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{
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diagnostics.AddMessage(DiagnosticType.Warning, (SequencePoint)null, message);
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}
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internal static void AddError(this List<DiagnosticMessage> diagnostics, MethodDefinition methodDef, string message)
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{
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diagnostics.AddMessage(DiagnosticType.Error, methodDef.DebugInformation.SequencePoints.FirstOrDefault(), message);
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}
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internal static void AddMessage(this List<DiagnosticMessage> diagnostics, DiagnosticType diagnosticType, SequencePoint sequencePoint, string message)
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{
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diagnostics.Add(new DiagnosticMessage
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{
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DiagnosticType = diagnosticType,
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File = sequencePoint?.Document.Url.Replace($"{Environment.CurrentDirectory}{Path.DirectorySeparatorChar}", ""),
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Line = sequencePoint?.StartLine ?? 0,
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Column = sequencePoint?.StartColumn ?? 0,
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MessageData = $" - {message}"
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});
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}
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}
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}
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