Add StickGame Assets
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using MonoFN.Cecil;
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using MonoFN.Cecil.Cil;
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using System.Collections.Generic;
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namespace FishNet.CodeGenerating.Helping.Extension
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{
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internal static class ILProcessorExtensions
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{
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/// <summary>
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/// Creates a debug log for text without any conditions.
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/// </summary>
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public static void DebugLog(this ILProcessor processor, CodegenSession session, string txt)
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{
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processor.Emit(OpCodes.Ldstr, txt);
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processor.Emit(OpCodes.Call, session.GetClass<GeneralHelper>().Debug_LogCommon_MethodRef);
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}
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/// <summary>
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/// Creates a debug log for vd without any conditions.
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/// </summary>
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public static void DebugLog(this ILProcessor processor, CodegenSession session, VariableDefinition vd)
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{
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processor.Emit(OpCodes.Ldloc, vd);
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processor.Emit(OpCodes.Box, vd.VariableType);
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processor.Emit(OpCodes.Call, session.GetClass<GeneralHelper>().Debug_LogCommon_MethodRef);
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}
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/// <summary>
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/// Creates a debug log for vd without any conditions.
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/// </summary>
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public static void DebugLog(this ILProcessor processor, CodegenSession session, FieldDefinition fd, bool loadArg0)
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{
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if (loadArg0)
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processor.Emit(OpCodes.Ldarg_0);
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processor.Emit(OpCodes.Ldfld, fd);
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processor.Emit(OpCodes.Box, fd.FieldType);
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processor.Emit(OpCodes.Call, session.GetClass<GeneralHelper>().Debug_LogCommon_MethodRef);
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}
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/// <summary>
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/// Creates a debug log for pd without any conditions.
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/// </summary>
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public static void DebugLog(this ILProcessor processor, CodegenSession session, ParameterDefinition pd)
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{
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processor.Emit(OpCodes.Ldloc, pd);
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processor.Emit(OpCodes.Box, pd.ParameterType);
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processor.Emit(OpCodes.Call, session.GetClass<GeneralHelper>().Debug_LogCommon_MethodRef);
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}
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///// <summary>
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///// Creates a debug log for mr without any conditions.
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///// </summary>
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//public static void DebugLog(this ILProcessor processor, MethodReference mr)
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//{
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// processor.Emit(OpCodes.Call, mr);
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// processor.Emit(OpCodes.Box, mr.ReturnType);
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// processor.Emit(OpCodes.Call, base.GetClass<GeneralHelper>().Debug_LogCommon_MethodRef);
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//}
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/// <summary>
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/// Inserts instructions at the beginning.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void InsertAt(this ILProcessor processor, int target, List<Instruction> instructions)
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{
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for (int i = 0; i < instructions.Count; i++)
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processor.Body.Instructions.Insert(i + target, instructions[i]);
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}
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/// <summary>
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/// Inserts instructions at the beginning.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void InsertFirst(this ILProcessor processor, List<Instruction> instructions)
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{
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for (int i = 0; i < instructions.Count; i++)
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processor.Body.Instructions.Insert(i, instructions[i]);
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}
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/// <summary>
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/// Inserts instructions at the end while also moving Ret down.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void InsertLast(this ILProcessor processor, List<Instruction> instructions)
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{
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bool retRemoved = false;
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int startingCount = processor.Body.Instructions.Count;
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//Remove ret if it exist and add it back in later.
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if (startingCount > 0)
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{
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if (processor.Body.Instructions[startingCount - 1].OpCode == OpCodes.Ret)
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{
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processor.Body.Instructions.RemoveAt(startingCount - 1);
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retRemoved = true;
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}
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}
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foreach (Instruction inst in instructions)
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processor.Append(inst);
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//Add ret back if it was removed.
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if (retRemoved)
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processor.Emit(OpCodes.Ret);
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}
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/// <summary>
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/// Inserts instructions before target.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void InsertBefore(this ILProcessor processor, Instruction target, List<Instruction> instructions)
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{
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int index = processor.Body.Instructions.IndexOf(target);
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for (int i = 0; i < instructions.Count; i++)
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processor.Body.Instructions.Insert(index + i, instructions[i]);
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}
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/// <summary>
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/// Adds instructions to the end of processor.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void Add(this ILProcessor processor, List<Instruction> instructions)
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{
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for (int i = 0; i < instructions.Count; i++)
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processor.Body.Instructions.Add(instructions[i]);
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}
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/// <summary>
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/// Inserts instructions before returns. Only works on void types.
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/// </summary>
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/// <param name="processor"></param>
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/// <param name="instructions"></param>
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public static void InsertBeforeReturns(this ILProcessor processor, CodegenSession session, List<Instruction> instructions)
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{
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if (processor.Body.Method.ReturnType.FullName != session.Module.TypeSystem.Void.FullName)
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{
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session.LogError($"Cannot insert instructions before returns on {processor.Body.Method.FullName} because it does not return void.");
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return;
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}
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/* Insert at the end of the method
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* and get the first instruction that was inserted.
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* Any returns or breaks which would exit the method
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* will jump to this instruction instead. */
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processor.InsertLast(instructions);
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Instruction startInst = processor.Body.Instructions[processor.Body.Instructions.Count - instructions.Count];
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//Look for anything that jumps to rets.
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for (int i = 0; i < processor.Body.Instructions.Count; i++)
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{
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Instruction inst = processor.Body.Instructions[i];
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if (inst.Operand is Instruction operInst)
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{
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if (operInst.OpCode == OpCodes.Ret)
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inst.Operand = startInst;
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}
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}
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}
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}
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}
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