Add StickGame Assets
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using FishNet.Connection;
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using MonoFN.Cecil;
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using System;
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using System.Reflection;
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namespace FishNet.CodeGenerating.Helping
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{
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internal class NetworkConnectionImports : CodegenBase
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{
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#region Reflection references.
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//Names.
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internal string FullName;
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public MethodReference IsLocalClient_Get_MethodRef;
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#endregion
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#region Const.
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internal const uint MAX_RPC_ALLOWANCE = ushort.MaxValue;
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internal const string AWAKE_METHOD_NAME = "Awake";
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internal const string DISABLE_LOGGING_TEXT = "This message may be disabled by setting the Logging field in your attribute to LoggingType.Off";
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#endregion
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public override bool ImportReferences()
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{
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Type type = typeof(NetworkConnection);
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base.ImportReference(type);
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FullName = type.FullName;
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foreach (PropertyInfo pi in type.GetProperties())
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{
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if (pi.Name == nameof(NetworkConnection.IsLocalClient))
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{
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IsLocalClient_Get_MethodRef = base.ImportReference(pi.GetMethod);
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break;
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}
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}
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return true;
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}
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}
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}
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