Add StickGame Assets
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using FishNet.Component.Prediction;
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using MonoFN.Cecil;
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using System;
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using System.Reflection;
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namespace FishNet.CodeGenerating.Helping
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{
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internal class PredictedObjectHelper : CodegenBase
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{
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public override bool ImportReferences()
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{
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return true;
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}
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}
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}
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