Add StickGame Assets
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<Project>
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Release</Configurations>
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<PublicSign Condition=" '$(OS)' != 'Windows_NT' ">true</PublicSign>
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<SignAssembly>true</SignAssembly>
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<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)\cecil.snk</AssemblyOriginatorKeyFile>
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<DefineConstants Condition=" '$(TargetFramework)' == 'netstandard2.0' OR '$(TargetFramework)' == 'netcoreapp2.1' ">$(DefineConstants);NET_CORE</DefineConstants>
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<RootNamespace></RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(TargetFramework)' == 'net40' ">
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<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
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</PropertyGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net40' ">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net40" Version="1.0.0" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.SourceLink.GitHub" Version="1.0.0" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net40' ">
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<PropertyGroup>
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<CecilOverrides Condition="'$(CecilOverrides)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildProjectDirectory), Mono.Cecil.overrides))\Mono.Cecil.overrides</CecilOverrides>
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</PropertyGroup>
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<Import Project="$(CecilOverrides)" Condition="Exists('$(CecilOverrides)')" />
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</Project>
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