Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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namespace MonoFN.Cecil {
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public sealed class AssemblyLinkedResource : Resource {
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AssemblyNameReference reference;
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public AssemblyNameReference Assembly {
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get { return reference; }
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set { reference = value; }
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}
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public override ResourceType ResourceType {
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get { return ResourceType.AssemblyLinked; }
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}
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public AssemblyLinkedResource (string name, ManifestResourceAttributes flags)
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: base (name, flags)
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{
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}
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public AssemblyLinkedResource (string name, ManifestResourceAttributes flags, AssemblyNameReference reference)
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: base (name, flags)
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{
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this.reference = reference;
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}
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}
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}
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