Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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namespace MonoFN.Cecil {
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public sealed class AssemblyNameDefinition : AssemblyNameReference {
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public override byte [] Hash {
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get { return Empty<byte>.Array; }
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}
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internal AssemblyNameDefinition ()
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{
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this.token = new MetadataToken (TokenType.Assembly, 1);
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}
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public AssemblyNameDefinition (string name, Version version)
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: base (name, version)
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{
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this.token = new MetadataToken (TokenType.Assembly, 1);
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}
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}
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}
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