Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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using System.Collections.Generic;
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namespace MonoFN.Cecil {
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public class DefaultAssemblyResolver : BaseAssemblyResolver {
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readonly IDictionary<string, AssemblyDefinition> cache;
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public DefaultAssemblyResolver ()
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{
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cache = new Dictionary<string, AssemblyDefinition> (StringComparer.Ordinal);
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}
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public override AssemblyDefinition Resolve (AssemblyNameReference name)
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{
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Mixin.CheckName (name);
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AssemblyDefinition assembly;
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if (cache.TryGetValue (name.FullName, out assembly))
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return assembly;
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assembly = base.Resolve (name);
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cache [name.FullName] = assembly;
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return assembly;
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}
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protected void RegisterAssembly (AssemblyDefinition assembly)
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{
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if (assembly == null)
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throw new ArgumentNullException ("assembly");
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var name = assembly.Name.FullName;
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if (cache.ContainsKey (name))
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return;
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cache [name] = assembly;
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}
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protected override void Dispose (bool disposing)
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{
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foreach (var assembly in cache.Values)
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assembly.Dispose ();
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cache.Clear ();
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base.Dispose (disposing);
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}
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}
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}
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