Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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namespace MonoFN.Cecil {
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public class FieldReference : MemberReference {
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TypeReference field_type;
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public TypeReference FieldType {
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get { return field_type; }
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set { field_type = value; }
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}
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public override string FullName {
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get { return field_type.FullName + " " + MemberFullName (); }
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}
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public override bool ContainsGenericParameter {
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get { return field_type.ContainsGenericParameter || base.ContainsGenericParameter; }
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}
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internal FieldReference ()
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{
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this.token = new MetadataToken (TokenType.MemberRef);
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}
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public FieldReference (string name, TypeReference fieldType)
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: base (name)
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{
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Mixin.CheckType (fieldType, Mixin.Argument.fieldType);
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this.field_type = fieldType;
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this.token = new MetadataToken (TokenType.MemberRef);
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}
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public FieldReference (string name, TypeReference fieldType, TypeReference declaringType)
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: this (name, fieldType)
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{
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Mixin.CheckType (declaringType, Mixin.Argument.declaringType);
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this.DeclaringType = declaringType;
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}
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protected override IMemberDefinition ResolveDefinition ()
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{
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return this.Resolve ();
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}
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public new virtual FieldDefinition Resolve ()
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{
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var module = this.Module;
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if (module == null)
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throw new NotSupportedException ();
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return module.Resolve (this);
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}
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}
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}
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