Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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namespace MonoFN.Cecil {
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public interface IConstantProvider : IMetadataTokenProvider {
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bool HasConstant { get; set; }
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object Constant { get; set; }
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}
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static partial class Mixin {
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internal static object NoValue = new object ();
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internal static object NotResolved = new object ();
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public static void ResolveConstant (
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this IConstantProvider self,
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ref object constant,
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ModuleDefinition module)
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{
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if (module == null) {
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constant = Mixin.NoValue;
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return;
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}
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lock (module.SyncRoot) {
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if (constant != Mixin.NotResolved)
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return;
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if (module.HasImage ())
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constant = module.Read (self, (provider, reader) => reader.ReadConstant (provider));
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else
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constant = Mixin.NoValue;
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}
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}
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}
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}
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