Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using MonoFN.Collections.Generic;
using System.Threading;
namespace MonoFN.Cecil {
public interface ICustomAttributeProvider : IMetadataTokenProvider {
Collection<CustomAttribute> CustomAttributes { get; }
bool HasCustomAttributes { get; }
}
static partial class Mixin {
public static bool GetHasCustomAttributes (
this ICustomAttributeProvider self,
ModuleDefinition module)
{
return module.HasImage () && module.Read (self, (provider, reader) => reader.HasCustomAttributes (provider));
}
public static Collection<CustomAttribute> GetCustomAttributes (
this ICustomAttributeProvider self,
ref Collection<CustomAttribute> variable,
ModuleDefinition module)
{
if (module.HasImage ())
return module.Read (ref variable, self, (provider, reader) => reader.ReadCustomAttributes (provider));
Interlocked.CompareExchange (ref variable, new Collection<CustomAttribute> (), null);
return variable;
}
}
}