Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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namespace MonoFN.Cecil {
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public interface IMarshalInfoProvider : IMetadataTokenProvider {
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bool HasMarshalInfo { get; }
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MarshalInfo MarshalInfo { get; set; }
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}
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static partial class Mixin {
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public static bool GetHasMarshalInfo (
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this IMarshalInfoProvider self,
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ModuleDefinition module)
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{
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return module.HasImage () && module.Read (self, (provider, reader) => reader.HasMarshalInfo (provider));
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}
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public static MarshalInfo GetMarshalInfo (
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this IMarshalInfoProvider self,
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ref MarshalInfo variable,
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ModuleDefinition module)
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{
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return module.HasImage ()
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? module.Read (ref variable, self, (provider, reader) => reader.ReadMarshalInfo (provider))
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: null;
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}
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}
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}
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