Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using MonoFN.Collections.Generic;
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using System;
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namespace MonoFN.Cecil {
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sealed class MemberDefinitionCollection<T> : Collection<T> where T : IMemberDefinition {
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TypeDefinition container;
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internal MemberDefinitionCollection (TypeDefinition container)
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{
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this.container = container;
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}
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internal MemberDefinitionCollection (TypeDefinition container, int capacity)
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: base (capacity)
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{
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this.container = container;
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}
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protected override void OnAdd (T item, int index)
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{
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Attach (item);
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}
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protected sealed override void OnSet (T item, int index)
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{
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Attach (item);
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}
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protected sealed override void OnInsert (T item, int index)
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{
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Attach (item);
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}
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protected sealed override void OnRemove (T item, int index)
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{
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Detach (item);
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}
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protected sealed override void OnClear ()
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{
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foreach (var definition in this)
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Detach (definition);
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}
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void Attach (T element)
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{
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if (element.DeclaringType == container)
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return;
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if (element.DeclaringType != null)
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throw new ArgumentException ("Member already attached");
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element.DeclaringType = this.container;
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}
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static void Detach (T element)
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{
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element.DeclaringType = null;
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}
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}
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}
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