Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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namespace MonoFN.Cecil {
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[Flags]
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public enum MethodAttributes : ushort {
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MemberAccessMask = 0x0007,
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CompilerControlled = 0x0000, // Member not referenceable
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Private = 0x0001, // Accessible only by the parent type
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FamANDAssem = 0x0002, // Accessible by sub-types only in this Assembly
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Assembly = 0x0003, // Accessibly by anyone in the Assembly
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Family = 0x0004, // Accessible only by type and sub-types
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FamORAssem = 0x0005, // Accessibly by sub-types anywhere, plus anyone in assembly
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Public = 0x0006, // Accessibly by anyone who has visibility to this scope
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Static = 0x0010, // Defined on type, else per instance
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Final = 0x0020, // Method may not be overridden
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Virtual = 0x0040, // Method is virtual
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HideBySig = 0x0080, // Method hides by name+sig, else just by name
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VtableLayoutMask = 0x0100, // Use this mask to retrieve vtable attributes
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ReuseSlot = 0x0000, // Method reuses existing slot in vtable
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NewSlot = 0x0100, // Method always gets a new slot in the vtable
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CheckAccessOnOverride = 0x0200, // Method can only be overriden if also accessible
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Abstract = 0x0400, // Method does not provide an implementation
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SpecialName = 0x0800, // Method is special
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// Interop Attributes
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PInvokeImpl = 0x2000, // Implementation is forwarded through PInvoke
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UnmanagedExport = 0x0008, // Reserved: shall be zero for conforming implementations
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// Additional flags
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RTSpecialName = 0x1000, // CLI provides 'special' behavior, depending upon the name of the method
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HasSecurity = 0x4000, // Method has security associate with it
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RequireSecObject = 0x8000 // Method calls another method containing security code
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}
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}
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