Add StickGame Assets

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Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
namespace MonoFN.Cecil {
[Flags]
public enum MethodImplAttributes : ushort {
CodeTypeMask = 0x0003,
IL = 0x0000, // Method impl is CIL
Native = 0x0001, // Method impl is native
OPTIL = 0x0002, // Reserved: shall be zero in conforming implementations
Runtime = 0x0003, // Method impl is provided by the runtime
ManagedMask = 0x0004, // Flags specifying whether the code is managed or unmanaged
Unmanaged = 0x0004, // Method impl is unmanaged, otherwise managed
Managed = 0x0000, // Method impl is managed
// Implementation info and interop
ForwardRef = 0x0010, // Indicates method is defined; used primarily in merge scenarios
PreserveSig = 0x0080, // Reserved: conforming implementations may ignore
InternalCall = 0x1000, // Reserved: shall be zero in conforming implementations
Synchronized = 0x0020, // Method is single threaded through the body
NoOptimization = 0x0040, // Method is not optimized by the JIT.
NoInlining = 0x0008, // Method may not be inlined
AggressiveInlining = 0x0100, // Method should be inlined, if possible.
}
}