Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System;
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namespace MonoFN.Cecil {
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[Flags]
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public enum PInvokeAttributes : ushort {
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NoMangle = 0x0001, // PInvoke is to use the member name as specified
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// Character set
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CharSetMask = 0x0006,
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CharSetNotSpec = 0x0000,
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CharSetAnsi = 0x0002,
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CharSetUnicode = 0x0004,
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CharSetAuto = 0x0006,
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SupportsLastError = 0x0040, // Information about target function. Not relevant for fields
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// Calling convetion
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CallConvMask = 0x0700,
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CallConvWinapi = 0x0100,
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CallConvCdecl = 0x0200,
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CallConvStdCall = 0x0300,
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CallConvThiscall = 0x0400,
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CallConvFastcall = 0x0500,
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BestFitMask = 0x0030,
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BestFitEnabled = 0x0010,
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BestFitDisabled = 0x0020,
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ThrowOnUnmappableCharMask = 0x3000,
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ThrowOnUnmappableCharEnabled = 0x1000,
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ThrowOnUnmappableCharDisabled = 0x2000,
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}
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}
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