Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using MonoFN.Collections.Generic;
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namespace MonoFN.Cecil {
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public abstract class PropertyReference : MemberReference {
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TypeReference property_type;
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public TypeReference PropertyType {
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get { return property_type; }
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set { property_type = value; }
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}
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public abstract Collection<ParameterDefinition> Parameters {
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get;
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}
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internal PropertyReference (string name, TypeReference propertyType)
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: base (name)
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{
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Mixin.CheckType (propertyType, Mixin.Argument.propertyType);
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property_type = propertyType;
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}
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protected override IMemberDefinition ResolveDefinition ()
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{
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return this.Resolve ();
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}
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public new abstract PropertyDefinition Resolve ();
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}
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}
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