Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
namespace MonoFN.Cecil {
public enum ResourceType {
Linked,
Embedded,
AssemblyLinked,
}
public abstract class Resource {
string name;
uint attributes;
public string Name {
get { return name; }
set { name = value; }
}
public ManifestResourceAttributes Attributes {
get { return (ManifestResourceAttributes)attributes; }
set { attributes = (uint)value; }
}
public abstract ResourceType ResourceType {
get;
}
#region ManifestResourceAttributes
public bool IsPublic {
get { return attributes.GetMaskedAttributes ((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Public); }
set { attributes = attributes.SetMaskedAttributes ((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Public, value); }
}
public bool IsPrivate {
get { return attributes.GetMaskedAttributes ((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Private); }
set { attributes = attributes.SetMaskedAttributes ((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Private, value); }
}
#endregion
internal Resource (string name, ManifestResourceAttributes attributes)
{
this.name = name;
this.attributes = (uint)attributes;
}
}
}