Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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namespace MonoFN.Cecil.Cil {
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public enum ExceptionHandlerType {
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Catch = 0,
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Filter = 1,
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Finally = 2,
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Fault = 4,
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}
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public sealed class ExceptionHandler {
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Instruction try_start;
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Instruction try_end;
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Instruction filter_start;
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Instruction handler_start;
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Instruction handler_end;
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TypeReference catch_type;
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ExceptionHandlerType handler_type;
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public Instruction TryStart {
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get { return try_start; }
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set { try_start = value; }
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}
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public Instruction TryEnd {
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get { return try_end; }
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set { try_end = value; }
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}
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public Instruction FilterStart {
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get { return filter_start; }
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set { filter_start = value; }
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}
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public Instruction HandlerStart {
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get { return handler_start; }
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set { handler_start = value; }
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}
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public Instruction HandlerEnd {
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get { return handler_end; }
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set { handler_end = value; }
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}
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public TypeReference CatchType {
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get { return catch_type; }
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set { catch_type = value; }
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}
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public ExceptionHandlerType HandlerType {
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get { return handler_type; }
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set { handler_type = value; }
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}
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public ExceptionHandler (ExceptionHandlerType handlerType)
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{
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this.handler_type = handlerType;
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}
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}
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}
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