Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using RID = System.UInt32;
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namespace MonoFN.Cecil.Metadata {
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sealed class PdbHeap : Heap {
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public byte [] Id;
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public RID EntryPoint;
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public long TypeSystemTables;
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public uint [] TypeSystemTableRows;
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public PdbHeap (byte [] data)
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: base (data)
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{
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}
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public bool HasTable (Table table)
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{
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return (TypeSystemTables & (1L << (int)table)) != 0;
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}
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}
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}
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