Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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namespace MonoFN.Cecil.Metadata {
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sealed class UserStringHeap : StringHeap {
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public UserStringHeap (byte [] data)
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: base (data)
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{
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}
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protected override string ReadStringAt (uint index)
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{
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int start = (int)index;
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uint length = (uint)(data.ReadCompressedUInt32 (ref start) & ~1);
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if (length < 1)
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return string.Empty;
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var chars = new char [length / 2];
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for (int i = start, j = 0; i < start + length; i += 2)
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chars [j++] = (char)(data [i] | (data [i + 1] << 8));
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return new string (chars);
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}
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}
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}
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