Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
namespace MonoFN.Cecil.Metadata {
sealed class UserStringHeap : StringHeap {
public UserStringHeap (byte [] data)
: base (data)
{
}
protected override string ReadStringAt (uint index)
{
int start = (int)index;
uint length = (uint)(data.ReadCompressedUInt32 (ref start) & ~1);
if (length < 1)
return string.Empty;
var chars = new char [length / 2];
for (int i = start, j = 0; i < start + length; i += 2)
chars [j++] = (char)(data [i] | (data [i + 1] << 8));
return new string (chars);
}
}
}