Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using System.IO;
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namespace MonoFN.Cecil.PE {
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class BinaryStreamReader : BinaryReader {
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public int Position {
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get { return (int)BaseStream.Position; }
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set { BaseStream.Position = value; }
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}
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public int Length {
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get { return (int)BaseStream.Length; }
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}
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public BinaryStreamReader (Stream stream)
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: base (stream)
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{
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}
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public void Advance (int bytes)
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{
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BaseStream.Seek (bytes, SeekOrigin.Current);
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}
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public void MoveTo (uint position)
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{
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BaseStream.Seek (position, SeekOrigin.Begin);
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}
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public void Align (int align)
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{
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align--;
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var position = Position;
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Advance (((position + align) & ~align) - position);
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}
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public DataDirectory ReadDataDirectory ()
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{
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return new DataDirectory (ReadUInt32 (), ReadUInt32 ());
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}
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}
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}
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