Add StickGame Assets
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//
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// Author:
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// Jb Evain (jbevain@gmail.com)
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//
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// Copyright (c) 2008 - 2015 Jb Evain
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// Copyright (c) 2008 - 2011 Novell, Inc.
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//
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// Licensed under the MIT/X11 license.
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//
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using RVA = System.UInt32;
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namespace MonoFN.Cecil.PE {
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struct DataDirectory {
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public readonly RVA VirtualAddress;
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public readonly uint Size;
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public bool IsZero {
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get { return VirtualAddress == 0 && Size == 0; }
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}
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public DataDirectory (RVA rva, uint size)
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{
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this.VirtualAddress = rva;
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this.Size = size;
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}
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}
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}
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