Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
using System.Collections.Generic;
namespace MonoFN.Cecil.Rocks {
static class Functional {
public static System.Func<A, R> Y<A, R> (System.Func<System.Func<A, R>, System.Func<A, R>> f)
{
System.Func<A, R> g = null;
g = f (a => g (a));
return g;
}
public static IEnumerable<TSource> Prepend<TSource> (this IEnumerable<TSource> source, TSource element)
{
if (source == null)
throw new ArgumentNullException ("source");
return PrependIterator (source, element);
}
static IEnumerable<TSource> PrependIterator<TSource> (IEnumerable<TSource> source, TSource element)
{
yield return element;
foreach (var item in source)
yield return item;
}
}
}