Add StickGame Assets
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
|
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
|
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
|
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m_Colors:
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- _Color: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 14d23cd2d8240244baa6026ca98df0bf
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
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Reference in New Issue
Block a user