Add StickGame Assets
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Example.ColliderRollbacks
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{
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/// <summary>
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/// DEMO. CODE IS NOT OPTIMIZED.
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/// Aims the camera.
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/// </summary>
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public class Aim : NetworkBehaviour
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{
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public PlayerCamera PlayerCamera { get; private set; }
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private readonly Vector3 _offset = new Vector3(0f, 1.65f, 0f);
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public override void OnStartClient()
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{
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if (base.IsOwner)
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PlayerCamera = Camera.main.transform.GetComponent<PlayerCamera>();
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}
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private void Update()
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{
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if (!base.IsOwner || PlayerCamera == null)
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return;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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MoveAim();
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MoveCamera();
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}
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/// <summary>
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/// Aims camera.
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/// </summary>
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private void MoveAim()
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{
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float speed = 2f;
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//Yaw.
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transform.Rotate(new Vector3(0f, Input.GetAxis("Mouse X") * speed, 0f));
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//Pitch.
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float pitch = PlayerCamera.transform.eulerAngles.x - (Input.GetAxis("Mouse Y") * speed);
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/* If not signed on X then make it
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* signed for easy clamping. */
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if (pitch > 180f)
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pitch -= 360f;
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pitch = Mathf.Clamp(pitch, -89f, 89f);
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PlayerCamera.transform.eulerAngles = new Vector3(pitch, transform.eulerAngles.y, transform.eulerAngles.z);
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}
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/// <summary>
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/// Moves camera.
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/// </summary>
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private void MoveCamera()
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{
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PlayerCamera.transform.position = transform.position + _offset;
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PlayerCamera.transform.rotation = Quaternion.Euler(PlayerCamera.transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z);
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}
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}
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}
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