Add StickGame Assets
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using FishNet.Component.ColliderRollback;
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using FishNet.Managing.Timing;
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Example.ColliderRollbacks
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{
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/// <summary>
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/// DEMO. CODE IS NOT OPTIMIZED.
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/// Fires at objects.
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/// </summary>
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public class Fire : NetworkBehaviour
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{
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}
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}
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