Add StickGame Assets
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using UnityEngine;
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using UnityEngine.UI;
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namespace FishNet.Example.ColliderRollbacks
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{
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public class TextCanvas : MonoBehaviour
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{
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[SerializeField]
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private Text _text;
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private static TextCanvas _instance;
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private void Awake()
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{
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if (_instance != null)
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Destroy(_instance.gameObject);
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_instance = this;
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}
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public void SetText(string text)
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{
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_text.text = text;
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}
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}
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}
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