Add StickGame Assets
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Demo.HashGrid
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{
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public class MoveRandomly : NetworkBehaviour
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{
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//Colors green for client.
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[SerializeField]
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private Renderer _renderer;
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//How quickly to move over 1s.
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private float _moveRate = 0.5f;
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//Maximum range for new position.
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public const float Range = 25f;
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//Position to move towards.
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private Vector3 _goal;
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//Position at spawn.
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private Vector3 _start;
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private void Update()
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{
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if (!base.IsOwner && !base.IsServer)
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return;
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transform.position = Vector3.MoveTowards(transform.position, _goal, (_moveRate * Time.deltaTime));
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if (transform.position == _goal)
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RandomizeGoal();
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}
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public override void OnStartNetwork()
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{
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_start = transform.position;
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if (base.Owner.IsLocalClient)
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{
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_renderer.material.color = Color.green;
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_moveRate *= 3f;
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transform.position -= new Vector3(0f, 0f, 1f);
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Camera c = Camera.main;
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c.transform.SetParent(transform);
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}
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else
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{
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_renderer.material.color = Color.gray;
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transform.position = (_start + RandomInsideRange());
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}
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RandomizeGoal();
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}
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private void RandomizeGoal()
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{
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_goal = _start + RandomInsideRange();
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}
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private Vector3 RandomInsideRange()
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{
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Vector3 goal = (Random.insideUnitSphere * Range);
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goal.z = transform.position.z;
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return goal;
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}
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}
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}
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