Add StickGame Assets
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THIS DEMO REQUIRES FISH-NETWORKING PRO
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- Enable LOD inside the Fish-Networking > Developer menu.
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- Open scene.
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- Select LOD Tester in scene and slide LOD Level.
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- Press Play.
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Can be tested as clientHost, or server and client separate.
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LOD Level cannot be changed at runtime.
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A level of 1 is the same as not using LOD.
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@@ -0,0 +1,79 @@
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using FishNet.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Demo.NetworkLod
|
||||
{
|
||||
|
||||
public class MoveRandomly : NetworkBehaviour
|
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{
|
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[SerializeField]
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private float _moveRate = 3f;
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//Colors green for client.
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[SerializeField]
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private Renderer _renderer;
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[SerializeField]
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private bool _updateRotation;
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//Maximum range for new position.
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private const float _range = 10f;
|
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//Position to move towards.
|
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private Vector3 _goalPosition;
|
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//Rotation to move towards.
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private Quaternion _goalRotation;
|
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//Position at spawn.
|
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private Vector3 _startPosition;
|
||||
|
||||
|
||||
|
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private void Update()
|
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{
|
||||
//Client should not move these.
|
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if (base.IsClientOnly)
|
||||
return;
|
||||
//Server shouldn't move client one.
|
||||
if (base.Owner.IsValid)
|
||||
return;
|
||||
|
||||
transform.position = Vector3.MoveTowards(transform.position, _goalPosition, _moveRate * Time.deltaTime);
|
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if (_updateRotation)
|
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transform.rotation = Quaternion.RotateTowards(transform.rotation, _goalRotation, 15f * Time.deltaTime);
|
||||
if (transform.position == _goalPosition)
|
||||
RandomizeGoal();
|
||||
}
|
||||
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public override void OnStartNetwork()
|
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{
|
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_startPosition = transform.position;
|
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RandomizeGoal();
|
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|
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if (_renderer != null && base.Owner.IsActive)
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_renderer.material.color = Color.green;
|
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|
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if (!base.Owner.IsValid)
|
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gameObject.name = "LOD " + base.ObjectId;
|
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else
|
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gameObject.name = "Owned " + base.ObjectId;
|
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}
|
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|
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private void RandomizeGoal()
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{
|
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_goalPosition = _startPosition + (Random.insideUnitSphere * _range);
|
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|
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if (_updateRotation)
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{
|
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bool rotate = (Random.Range(0f, 1f) <= 0.33f);
|
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if (rotate)
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{
|
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Vector3 euler = Random.insideUnitSphere * 180f;
|
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_goalRotation = Quaternion.Euler(euler);
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}
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else
|
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{
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_goalRotation = transform.rotation;
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}
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}
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}
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}
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}
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@@ -0,0 +1,74 @@
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using FishNet.Managing.Observing;
|
||||
using FishNet.Object;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace FishNet.Demo.NetworkLod
|
||||
{
|
||||
|
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public class NetworkLodTester : NetworkBehaviour
|
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{
|
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[Header("General")]
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[SerializeField]
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private NetworkObject _prefab;
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[SerializeField]
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private ObserverManager _observerManager;
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[Range(1, 8)]
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[SerializeField]
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private byte _lodLevel = 8;
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[Header("Spawning")]
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[SerializeField]
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private int _count = 500;
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[SerializeField]
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private float _xyRange = 15f;
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[SerializeField]
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private float _zRange = 100f;
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private void Awake()
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{
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//Check for pro...this will stay false if not on a pro package.
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bool isPro = false;
|
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|
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if (!isPro)
|
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{
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Debug.LogError($"Network Level of Detail demo requires Fish-Networking Pro to work.");
|
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DestroyImmediate(this);
|
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return;
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}
|
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List<float> distances = _observerManager.GetLevelOfDetailDistances();
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while (distances.Count > _lodLevel)
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distances.RemoveAt(distances.Count - 1);
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}
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public override void OnStartServer()
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{
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//Spawn objects going down the range to make it easier to debug.
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float xySpacing = (_xyRange / _count);
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float zSpacing = (_zRange / _count);
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float x = 0f;
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float y = 0f;
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float z = 0f;
|
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|
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for (int i = 0; i < _count; i++)
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{
|
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//Z cannot be flipped.
|
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float nextZ = z;
|
||||
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x += xySpacing;
|
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y += xySpacing;
|
||||
z += zSpacing;
|
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float nextX = 0;
|
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float nextY = 0;
|
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Vector3 position = new Vector3(nextX, nextY, nextZ);
|
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NetworkObject obj = Instantiate(_prefab, position, Quaternion.identity);
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base.Spawn(obj);
|
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}
|
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}
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}
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}
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Reference in New Issue
Block a user