Add StickGame Assets
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Demo.NetworkLod
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{
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public class MoveRandomly : NetworkBehaviour
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{
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[SerializeField]
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private float _moveRate = 3f;
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//Colors green for client.
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[SerializeField]
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private Renderer _renderer;
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[SerializeField]
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private bool _updateRotation;
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//Maximum range for new position.
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private const float _range = 10f;
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//Position to move towards.
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private Vector3 _goalPosition;
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//Rotation to move towards.
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private Quaternion _goalRotation;
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//Position at spawn.
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private Vector3 _startPosition;
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private void Update()
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{
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//Client should not move these.
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if (base.IsClientOnly)
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return;
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//Server shouldn't move client one.
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if (base.Owner.IsValid)
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return;
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transform.position = Vector3.MoveTowards(transform.position, _goalPosition, _moveRate * Time.deltaTime);
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if (_updateRotation)
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transform.rotation = Quaternion.RotateTowards(transform.rotation, _goalRotation, 15f * Time.deltaTime);
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if (transform.position == _goalPosition)
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RandomizeGoal();
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}
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public override void OnStartNetwork()
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{
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_startPosition = transform.position;
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RandomizeGoal();
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if (_renderer != null && base.Owner.IsActive)
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_renderer.material.color = Color.green;
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if (!base.Owner.IsValid)
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gameObject.name = "LOD " + base.ObjectId;
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else
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gameObject.name = "Owned " + base.ObjectId;
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}
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private void RandomizeGoal()
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{
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_goalPosition = _startPosition + (Random.insideUnitSphere * _range);
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if (_updateRotation)
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{
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bool rotate = (Random.Range(0f, 1f) <= 0.33f);
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if (rotate)
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{
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Vector3 euler = Random.insideUnitSphere * 180f;
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_goalRotation = Quaternion.Euler(euler);
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}
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else
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{
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_goalRotation = transform.rotation;
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9880e85651efd71469092ce519317f7b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,74 @@
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using FishNet.Managing.Observing;
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using FishNet.Object;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FishNet.Demo.NetworkLod
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{
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public class NetworkLodTester : NetworkBehaviour
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{
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[Header("General")]
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[SerializeField]
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private NetworkObject _prefab;
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[SerializeField]
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private ObserverManager _observerManager;
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[Range(1, 8)]
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[SerializeField]
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private byte _lodLevel = 8;
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[Header("Spawning")]
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[SerializeField]
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private int _count = 500;
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[SerializeField]
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private float _xyRange = 15f;
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[SerializeField]
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private float _zRange = 100f;
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private void Awake()
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{
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//Check for pro...this will stay false if not on a pro package.
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bool isPro = false;
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if (!isPro)
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{
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Debug.LogError($"Network Level of Detail demo requires Fish-Networking Pro to work.");
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DestroyImmediate(this);
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return;
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}
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List<float> distances = _observerManager.GetLevelOfDetailDistances();
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while (distances.Count > _lodLevel)
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distances.RemoveAt(distances.Count - 1);
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}
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public override void OnStartServer()
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{
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//Spawn objects going down the range to make it easier to debug.
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float xySpacing = (_xyRange / _count);
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float zSpacing = (_zRange / _count);
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float x = 0f;
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float y = 0f;
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float z = 0f;
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for (int i = 0; i < _count; i++)
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{
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//Z cannot be flipped.
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float nextZ = z;
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x += xySpacing;
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y += xySpacing;
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z += zSpacing;
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float nextX = 0;
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float nextY = 0;
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Vector3 position = new Vector3(nextX, nextY, nextZ);
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NetworkObject obj = Instantiate(_prefab, position, Quaternion.identity);
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base.Spawn(obj);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3e21cdbd259430f4ea77e1f3a6c88fc4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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