Add StickGame Assets
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2.1.2
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- Added deinitializer to FishySteamworks.
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2.1.1
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- Updated SetServerBindAddress signature to Fish-Networking 2.0.0.
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2.1.0
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- Increased version to match other projects with Fish-Networking 2.0.0 support.
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- Fixed ClientId 32767 not found error when being used with Multipass.
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1.7.0
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- Fish-Networking 2.0.0 Support
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1.6.0
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- GetConnectionAddress now works for clientHost as well.
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- Changed from ConcurrentQueue to Queue.
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- Shutting down the socket properly recycles pending packets now.
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1.5.0
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- Fish-Networking 1.3.1 Multipass transport support.
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1.4.4
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- Removed obsolete method.
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1.4.3
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- Added a few sanity checks.
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1.4.2
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- Fish-Networking 0.1.5.Nightly.10 Support
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1.4.1
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- Fixed server incorrectly rejecting connections due to maximum clients met.
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- Fixed client giving false connection started response.
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- Added support for Steamworks.Net 20.0.0.
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1.4.0
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- Added client-host support.
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- Organized folder structure.
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- Removed ChannelData, it's not needed.
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1.3.2
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- Fixed HUD displaying incorrect states when connecting server.
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1.3.1
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- Fixed an allocation.
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1.3.0
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- Moved to it's own git. https://github.com/FirstGearGames/FishySteamworks/
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1.2.0
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- Support for Steamworks 15.0.1 changes.
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1.1.0
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- Made changes to function with Heathen Engineering - Steamworks v2: Foundation, Steamworks v2: Complete
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https://assetstore.unity.com/packages/tools/integration/steamworks-v2-foundation-186949
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https://assetstore.unity.com/packages/tools/integration/steamworks-v2-complete-190316
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1.0.0
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- Initial release.
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