Add StickGame Assets
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace GameKit.Utilities
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public static class ApplicationState
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{
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#if !UNITY_EDITOR
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/// <summary>
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/// True if application is quitting.
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/// </summary>
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private static bool _isQuitting;
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#endif
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static ApplicationState()
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{
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#if !UNITY_EDITOR
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_isQuitting = false;
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#endif
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Application.quitting -= Application_quitting;
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Application.quitting += Application_quitting;
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}
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private static void Application_quitting()
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{
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#if !UNITY_EDITOR
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_isQuitting = true;
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#endif
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}
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/// <summary>
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/// Returns if the application is quitting for editor or builds.
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/// </summary>
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/// <returns></returns>
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public static bool IsQuitting()
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{
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#if UNITY_EDITOR
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if (!EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying)
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return true;
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else
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return false;
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#else
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return _isQuitting;
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#endif
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}
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/// <summary>
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/// Returns if the application is playing for editor or builds.
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/// </summary>
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/// <returns></returns>
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public static bool IsPlaying()
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{
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#if UNITY_EDITOR
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return EditorApplication.isPlaying;
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#else
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return Application.isPlaying;
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#endif
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}
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/// <summary>
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/// Quits the application for editor or builds.
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/// </summary>
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public static void Quit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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}
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