Add StickGame Assets
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namespace GameKit.Utilities
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{
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public static class Hashing
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{
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private const uint FNV_offset_basis32 = 2166136261;
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private const uint FNV_prime32 = 16777619;
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private const ulong FNV_offset_basis64 = 14695981039346656037;
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private const ulong FNV_prime64 = 1099511628211;
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/// <summary>
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/// non cryptographic stable hash code,
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/// it will always return the same hash for the same
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/// string.
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///
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/// This is simply an implementation of FNV-1 32 bit xor folded to 16 bit
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/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
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/// </summary>
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/// <returns>The stable hash32.</returns>
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/// <param name="txt">Text.</param>
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public static ushort GetStableHashU16(this string txt)
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{
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uint hash32 = txt.GetStableHashU32();
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return (ushort)((hash32 >> 16) ^ hash32);
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}
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/// <summary>
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/// non cryptographic stable hash code,
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/// it will always return the same hash for the same
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/// string.
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///
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/// This is simply an implementation of FNV-1 32 bit
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/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
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/// </summary>
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/// <returns>The stable hash32.</returns>
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/// <param name="txt">Text.</param>
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public static uint GetStableHashU32(this string txt)
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{
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unchecked
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{
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uint hash = FNV_offset_basis32;
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for (int i = 0; i < txt.Length; i++)
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{
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uint ch = txt[i];
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hash = hash * FNV_prime32;
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hash = hash ^ ch;
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}
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return hash;
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}
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}
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/// <summary>
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/// non cryptographic stable hash code,
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/// it will always return the same hash for the same
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/// string.
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///
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/// This is simply an implementation of FNV-1 64 bit
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/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
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/// </summary>
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/// <returns>The stable hash32.</returns>
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/// <param name="txt">Text.</param>
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public static ulong GetStableHashU64(this string txt)
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{
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unchecked
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{
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ulong hash = FNV_offset_basis64;
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for (int i = 0; i < txt.Length; i++)
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{
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ulong ch = txt[i];
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hash = hash * FNV_prime64;
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hash = hash ^ ch;
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}
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return hash;
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}
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}
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}
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}
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