Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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using UnityEngine;
namespace GameKit.Utilities
{
public static class Layers
{
/// <summary>
/// Converts a layer mask to a layer number.
/// </summary>
/// <param name="mask"></param>
/// <returns></returns>
public static int LayerMaskToLayerNumber(LayerMask mask)
{
return LayerValueToLayerNumber(mask.value);
}
/// <summary>
/// Converts a layer value int to a layer int.
/// </summary>
/// <param name="bitmask"></param>
/// <returns></returns>
public static int LayerValueToLayerNumber(int bitmask)
{
int result = bitmask > 0 ? 0 : 31;
while (bitmask > 1)
{
bitmask = bitmask >> 1;
result++;
}
return result;
}
/// <summary>
/// Returns if a LayerMask contains a specified layer.
/// </summary>
/// <param name="layerMask">LayerMask to check for layer in.</param>
/// <param name="layer">Layer to check within LayerMask.</param>
/// <returns></returns>
public static bool ContainsLayer(LayerMask layerMask, int layer)
{
return (layerMask == (layerMask | (1 << layer)));
}
}
}