Add StickGame Assets
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using FishNet.Managing;
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using FishNet.Managing.Logging;
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using FishNet.Managing.Server;
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using FishNet.Serializing;
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using System;
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namespace FishNet.Connection
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{
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/// <summary>
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/// A container for a connected client used to perform actions on and gather information for the declared client.
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/// </summary>
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public partial class NetworkConnection
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{
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#region Public.
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/// <summary>
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/// Returns true if this connection is a clientHost.
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/// </summary>
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public bool IsHost => (NetworkManager == null) ? false : (NetworkManager.IsServer && (this == NetworkManager.ClientManager.Connection));
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/// <summary>
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/// Returns if this connection is for the local client.
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/// </summary>
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public bool IsLocalClient => (NetworkManager == null) ? false : (NetworkManager.ClientManager.Connection == this);
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#endregion
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/// <summary>
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/// Returns the address of this connection.
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/// </summary>
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/// <returns></returns>
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public string GetAddress()
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{
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if (!IsValid)
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return string.Empty;
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if (NetworkManager == null)
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return string.Empty;
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return NetworkManager.TransportManager.Transport.GetConnectionAddress(ClientId);
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}
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/// <summary>
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/// Kicks a connection immediately while invoking OnClientKick.
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/// </summary>
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/// <param name="kickReason">Reason client is being kicked.</param>
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/// <param name="loggingType">How to print logging as.</param>
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/// <param name="log">Optional message to be debug logged.</param>
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public void Kick(KickReason kickReason, LoggingType loggingType = LoggingType.Common, string log = "")
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{
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NetworkManager.ServerManager.Kick(this, kickReason, loggingType, log);
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}
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/// <summary>
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/// Kicks a connection immediately while invoking OnClientKick.
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/// </summary>
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/// <param name="reader">Reader to clear before kicking.</param>
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/// <param name="kickReason">Reason client is being kicked.</param>
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/// <param name="loggingType">How to print logging as.</param>
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/// <param name="log">Optional message to be debug logged.</param>
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public void Kick(Reader reader, KickReason kickReason, LoggingType loggingType = LoggingType.Common, string log = "")
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{
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NetworkManager.ServerManager.Kick(this, reader, kickReason, loggingType, log);
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}
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}
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}
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