Add StickGame Assets
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@@ -0,0 +1,86 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using FishNet.Configuring;
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using UnitySettingsProviderAttribute = UnityEditor.SettingsProviderAttribute;
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using UnitySettingsProvider = UnityEditor.SettingsProvider;
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using System.Collections.Generic;
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namespace FishNet.Configuring.Editing
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{
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internal static class SettingsProvider
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{
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private static Vector2 _scrollView;
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[UnitySettingsProvider]
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private static UnitySettingsProvider Create()
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{
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return new UnitySettingsProvider("Project/Fish-Networking/Configuration", SettingsScope.Project)
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{
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label = "Configuration",
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guiHandler = OnGUI,
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keywords = new string[]
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{
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"Fish",
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"Networking",
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"Configuration",
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},
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};
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}
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private static void OnGUI(string searchContext)
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{
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ConfigurationData configuration = Configuration.LoadConfigurationData();
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if (configuration == null)
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{
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EditorGUILayout.HelpBox("Unable to load configuration data.", MessageType.Error);
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return;
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}
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EditorGUI.BeginChangeCheck();
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GUIStyle scrollViewStyle = new GUIStyle()
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{
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padding = new RectOffset(10, 10, 10, 10),
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};
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_scrollView = GUILayout.BeginScrollView(_scrollView, scrollViewStyle);
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EditorGUILayout.BeginHorizontal();
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GUIStyle toggleStyle = new GUIStyle(EditorStyles.toggle)
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{
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richText = true,
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};
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configuration.CodeStripping.StripReleaseBuilds = GUILayout.Toggle(configuration.CodeStripping.StripReleaseBuilds, $"{ObjectNames.NicifyVariableName(nameof(configuration.CodeStripping.StripReleaseBuilds))} <color=yellow>(Pro Only)</color>", toggleStyle);
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EditorGUILayout.EndHorizontal();
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if (configuration.CodeStripping.StripReleaseBuilds)
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{
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EditorGUI.indentLevel++;
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//Stripping Method.
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List<string> enumStrings = new List<string>();
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foreach (string item in System.Enum.GetNames(typeof(StrippingTypes)))
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enumStrings.Add(item);
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configuration.CodeStripping.StrippingType = EditorGUILayout.Popup($"{ObjectNames.NicifyVariableName(nameof(configuration.CodeStripping.StrippingType))}", (int)configuration.CodeStripping.StrippingType, enumStrings.ToArray());
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EditorGUILayout.HelpBox("Development builds will not have code stripped. Additionally, if you plan to run as host disable code stripping.", MessageType.Warning);
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EditorGUI.indentLevel--;
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}
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GUILayout.EndScrollView();
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if (EditorGUI.EndChangeCheck()) Configuration.Configurations.Write(true);
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}
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}
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}
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#endif
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