Add StickGame Assets
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13
phr/StickGame/Assets/FishNet/Runtime/Editor/Constants.cs
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13
phr/StickGame/Assets/FishNet/Runtime/Editor/Constants.cs
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using FishNet.Documenting;
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namespace FishNet.Editing
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{
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[APIExclude]
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public static class EditingConstants
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{
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public const string PRO_ASSETS_LOCKED_TEXT = "Fields marked with * are only active with Fish-Networking Pro.";
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public const string PRO_ASSETS_UNLOCKED_TEXT = "Thank you for supporting Fish-Networking! Pro asset features are unlocked.";
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}
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}
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