Add StickGame Assets
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Editing
|
||||
{
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class PlayModeTracker
|
||||
{
|
||||
static PlayModeTracker()
|
||||
{
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
~PlayModeTracker()
|
||||
{
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DateTime when the editor last exited playmode.
|
||||
/// </summary>
|
||||
private static DateTime _quitTime = DateTime.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// True if the editor has exited playmode within past.
|
||||
/// </summary>
|
||||
/// <param name="past"></param>
|
||||
/// <returns></returns>
|
||||
internal static bool QuitRecently(float past)
|
||||
{
|
||||
past *= 1000;
|
||||
return ((DateTime.Now - _quitTime).TotalMilliseconds < past);
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange stateChange)
|
||||
{
|
||||
switch (stateChange)
|
||||
{
|
||||
case (PlayModeStateChange.ExitingPlayMode):
|
||||
_quitTime = DateTime.Now;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user