Add StickGame Assets
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using UnityEngine;
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namespace FishNet.Managing.Client
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{
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public sealed partial class ClientManager : MonoBehaviour
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{
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#region Public.
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/// <summary>
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/// Last tick the local client had received data.
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/// </summary>
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public uint LastPacketLocalTick { get; private set; }
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#endregion
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}
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}
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