Add StickGame Assets
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using UnityEngine;
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namespace FishNet.Managing.Debugging
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{
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/// <summary>
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/// A container for debugging.
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("FishNet/Manager/DebugManager")]
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public class DebugManager : MonoBehaviour
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{
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/// <summary>
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/// True to write scene and object name when sending scene object ids to clients.
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/// </summary>
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public bool WriteSceneObjectDetails = false;
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/// <summary>
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/// True to use RpcLinks for Observer RPCs.
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/// </summary>
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public bool ObserverRpcLinks = true;
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/// <summary>
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/// True to use RpcLinks for Target RPCs.
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/// </summary>
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public bool TargetRpcLinks = true;
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/// <summary>
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/// True to use RpcLinks for Replicate RPCs.
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/// </summary>
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public bool ReplicateRpcLinks = true;
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/// <summary>
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/// True to use RpcLinks for Reconcile RPCs.
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/// </summary>
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public bool ReconcileRpcLinks = true;
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/// <summary>
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/// True to use RpcLinks for Server RPCs.
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/// </summary>
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public bool ServerRpcLinks = true;
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}
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}
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