Add StickGame Assets
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using FishNet.Documenting;
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using FishNet.Managing.Logging;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Managing
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{
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public partial class NetworkManager : MonoBehaviour
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{
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#region Serialized.
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/// <summary>
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/// Logging configuration to use. When empty default logging settings will be used.
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/// </summary>
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[Tooltip("Logging configuration to use. When empty default logging settings will be used.")]
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[SerializeField]
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private LoggingConfiguration _logging;
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#endregion
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#region Const.
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private const string ERROR_LOGGING_PREFIX = "Error - ";
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private const string WARNING_LOGGING_PREFIX = "Warning - ";
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private const string COMMON_LOGGING_PREFIX = "Log - ";
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#endregion
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/// <summary>
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/// Initializes logging settings.
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/// </summary>
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private void InitializeLogging()
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{
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if (_logging == null)
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_logging = ScriptableObject.CreateInstance<LevelLoggingConfiguration>();
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else
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_logging = _logging.Clone();
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_logging.InitializeOnce();
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}
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/// <summary>
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/// True if can log for loggingType.
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/// </summary>
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/// <param name="loggingType"></param>
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/// <returns></returns>
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[APIExclude]
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public static bool StaticCanLog(LoggingType loggingType)
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{
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NetworkManager nm = InstanceFinder.NetworkManager;
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return (nm == null) ? false : nm.CanLog(loggingType);
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}
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/// <summary>
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/// True if can log for loggingType.
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/// </summary>
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/// <param name="loggingType">Type of logging being filtered.</param>
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/// <returns></returns>
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public bool CanLog(LoggingType loggingType)
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{
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return _logging.CanLog(loggingType);
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}
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/// <summary>
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/// Performs a common log, should logging settings permit it.
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/// </summary>
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[APIExclude]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void StaticLog(string value) => InstanceFinder.NetworkManager?.Log(value);
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/// <summary>
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/// Performs a common log, should logging settings permit it.
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/// </summary>
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public void Log(string value)
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{
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_logging.Log(value);
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}
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/// <summary>
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/// Performs a log using the loggingType, should logging settings permit it.
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/// </summary>
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public void Log(LoggingType loggingType, string value)
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{
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if (loggingType == LoggingType.Common)
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_logging.Log(value);
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else if (loggingType == LoggingType.Warning)
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_logging.LogWarning(value);
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else if (loggingType == LoggingType.Error)
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_logging.LogError(value);
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}
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/// <summary>
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/// Performs a warning log, should logging settings permit it.
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/// </summary>
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///
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[APIExclude]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void StaticLogWarning(string value) => InstanceFinder.NetworkManager?.LogWarning(value);
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/// <summary>
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/// Performs a warning log, should logging settings permit it.
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/// </summary>
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public void LogWarning(string value)
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{
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_logging.LogWarning(value);
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}
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/// <summary>
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/// Performs an error log, should logging settings permit it.
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/// </summary>
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[APIExclude]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void StaticLogError(string value) => InstanceFinder.NetworkManager?.LogError(value);
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/// <summary>
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/// Performs an error log, should logging settings permit it.
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/// </summary>
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public void LogError(string value)
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{
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_logging.LogError(value);
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}
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}
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}
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