Add StickGame Assets
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using FishNet.Object;
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namespace FishNet.Managing.Object
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{
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/// <summary>
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/// When using dual prefabs, defines which prefab to spawn for server, and which for clients.
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/// </summary>
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[System.Serializable]
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public struct DualPrefab
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{
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public NetworkObject Server;
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public NetworkObject Client;
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}
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}
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