Add StickGame Assets
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using FishNet.Documenting;
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using FishNet.Object;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FishNet.Managing.Object
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{
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//document
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[APIExclude]
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public abstract class PrefabObjects : ScriptableObject
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{
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/// <summary>
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/// CollectionId for this PrefabObjects.
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/// </summary>
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public ushort CollectionId { get; private set; }
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/// <summary>
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/// Sets CollectionIdValue.
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/// </summary>
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internal void SetCollectionId(ushort id) => CollectionId = id;
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public abstract void Clear();
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public abstract int GetObjectCount();
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public abstract NetworkObject GetObject(bool asServer, int id);
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public abstract void RemoveNull();
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public abstract void AddObject(NetworkObject networkObject, bool checkForDuplicates = false);
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public abstract void AddObjects(List<NetworkObject> networkObjects, bool checkForDuplicates = false);
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public abstract void AddObjects(NetworkObject[] networkObjects, bool checkForDuplicates = false);
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public abstract void AddObject(DualPrefab dualPrefab, bool checkForDuplicates = false);
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public abstract void AddObjects(List<DualPrefab> dualPrefab, bool checkForDuplicates = false);
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public abstract void AddObjects(DualPrefab[] dualPrefab, bool checkForDuplicates = false);
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public abstract void InitializePrefabRange(int startIndex);
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}
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}
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