Add StickGame Assets
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using FishNet.Broadcast;
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using FishNet.Documenting;
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namespace FishNet.Managing.Scened
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{
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/// <summary>
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/// Sent when there are starting scenes for the client to load.
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/// </summary>
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public struct EmptyStartScenesBroadcast : IBroadcast { }
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/// <summary>
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/// Sent to clients to load networked scenes.
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/// </summary>
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[APIExclude]
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public struct LoadScenesBroadcast : IBroadcast
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{
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public LoadQueueData QueueData;
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}
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/// <summary>
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/// Sent to clients to unload networked scenes.
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/// </summary>
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[APIExclude]
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public struct UnloadScenesBroadcast : IBroadcast
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{
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public UnloadQueueData QueueData;
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}
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/// <summary>
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/// Sent to server to indicate which scenes a client has loaded.
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/// </summary>
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[APIExclude]
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public struct ClientScenesLoadedBroadcast : IBroadcast
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{
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public SceneLookupData[] SceneLookupDatas;
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}
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}
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