Add StickGame Assets
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
using FishNet.Connection;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace FishNet.Managing.Scened
|
||||
{
|
||||
/// <summary>
|
||||
/// Data container about a scene presence change for a client.
|
||||
/// </summary>
|
||||
public struct ClientPresenceChangeEventArgs
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Scene on the server which the client's presence has changed.
|
||||
/// </summary>
|
||||
public Scene Scene;
|
||||
/// <summary>
|
||||
/// Connection to client.
|
||||
/// </summary>
|
||||
public NetworkConnection Connection;
|
||||
/// <summary>
|
||||
/// True if the client was added to the scene, false is removed.
|
||||
/// </summary>
|
||||
public bool Added;
|
||||
|
||||
internal ClientPresenceChangeEventArgs(Scene scene, NetworkConnection conn, bool added)
|
||||
{
|
||||
Scene = scene;
|
||||
Connection = conn;
|
||||
Added = added;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user