Add StickGame Assets
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namespace FishNet.Managing.Scened
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{
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/// <summary>
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/// Settings to apply when loading a scene.
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/// </summary>
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public class UnloadOptions
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{
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/// <summary>
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/// Conditions to unloading a scene on the server.
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/// </summary>
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public enum ServerUnloadMode
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{
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/// <summary>
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/// Unloads the scene if no more connections are within it.
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/// </summary>
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UnloadUnused = 0,
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/// <summary>
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/// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it.
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/// </summary>
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KeepUnused = 1,
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}
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/// <summary>
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/// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it.
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/// </summary>
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public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused;
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/// <summary>
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/// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables.
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/// </summary>
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public bool Addressables;
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}
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}
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